Dreamcast Worlds: a design history
A downloadable book
A historical book about Dreamcast games, with a unique approach – in this book I tell the story from right inside the games themselves.
Travelling through the maps and screens of three Dreamcast games, follow the network of players, developers and events that contributed to the Dreamcast phenomenon. It's a spatial history of videogames, focusing on a time when 3D, open-world virtual play spaces first became possible.
When you remember video games of the past, what comes to mind? Is it the incredible processing power of the machine on which you played? Is it the hard work of coders and artists whose names you never learned? No, I bet the first thing that you think of when you remember your favourite games is exploring the game yourself. Pushing your character through the terrain, progressing further into new areas, finding hidden secrets… This book tells a history of those game spaces.
In order to download this book you must purchase it at or above the minimum price of £10 GBP. You will get access to the following files: